A downloadable tool for Windows and Linux

Have you ever wanted to create your own game based on your stories?

However, does the mere thought that you will have to study programming and a bunch of related information make you shiver and break into a cold sweat?

Then I have a possible solution for you - "Story emulator".

"Story emulator" is a small project aimed at creating a tool that will allow users who are very far from programming, but with a vivid imagination, to create their own interactive visual novels, based only on their talent as a writer.

If you have ever asked yourself this question, you should know that today there are several software options that have similar goals, like Twine, Ren'ry or Unity, but most of them still force the user to learn programming in order to integrate their stories on these engines.

To work with the "Story emulator" you only need the text of the story designed according to a certain template and pictures to visualize the story itself, the "Story emulator" will take care of the rest.

"Story emulator" was created using web technologies, so in the final version it will work on any platform that has a browser.

Updated 23 hours ago
Published 19 days ago
StatusIn development
CategoryTool
PlatformsWindows, Linux
AuthorDrako_Black
GenreVisual Novel
TagsGame engine, Music, Singleplayer, Text based

Download

Download
story_emulator_v.0.90.zip 113 MB

Install instructions

1. Download archive

2. Unpack to a place convenient for you.

For users/players:

3. run index.html

4. Open the story file (must be txt-file) using the "open file" button

5. Enjoy the story.

For authors:

3. Read the instructions for authors (run file "instruction.txt" in emulator).

4. Enter the necessary frame into the text file with the story.

5. Prepare a folder with images according to the instructions.

6. Prepare a folder with audio files according to the instructions.

7. Place all three resources according to the instructions (image in the image folder, audio in the audio folder, and text file in the text folder.)

8. To check if the story works correctly, follow the instructions for users/players.

For tests and studying the principle of operation of the txt-file, you can use the already created file "instructions.txt"

Development log